tag:blogger.com,1999:blog-971042292611198110.post1848652311101849659..comments2013-07-25T00:49:59.101-07:00Comments on Squishy Shadow Tank: Spectre of the PastAnonymoushttp://www.blogger.com/profile/11478443829031036506noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-971042292611198110.post-41576337464578142372013-07-25T00:49:59.101-07:002013-07-25T00:49:59.101-07:00Again. Healers need to be aware of who they are he...Again. Healers need to be aware of who they are healing. When it is a Shadow, they have to expect big hits to come. I mean when Guardians get hit for 8k, we get hit for 12k. Unless healers are slacking, it will not be lethal, and thus, not causing a wipe. People are saying that those big hits are ruining it. But there are other parts where Shadows mitigate a lot. Healers cannot simply blame bigger spikes while there are also times when they get a break because Shadow handles the particular mechanic better. Plus the constant self-healing.<br /><br />Even occasional 15k hit should not be causing wipes unless healers are doing something wrong. I am telling our healers all the time that they need to be aware of what the boss does and when they are to expect bigger hits.<br /><br />I mean 30k hits (Terminate) are a different matter, but these lesser *big spikes* are not a game-breaking issue :-)Anonymoushttps://www.blogger.com/profile/11478443829031036506noreply@blogger.comtag:blogger.com,1999:blog-971042292611198110.post-18641284337249571362013-07-23T14:44:25.953-07:002013-07-23T14:44:25.953-07:00It's hard to care about min/maxing as a shadow...It's hard to care about min/maxing as a shadow tank when even the most beautifully balanced stats can't really eliminate 12k hits. I've been shadow tanking since launch, and up untill recently, have loved every minute of it. <br /><br />There's something horribly discouraging about wiping a fight where you manage the field and execute the mechanics flawlessly, only to be obliterated by a rogue 12k hit when your healers are busy elsewhere. Worse than that, it teaches you absolutely nothing about what you could have done to stop it aside from reducing (but not eliminating) the likelihood of it's occurance. You can learn fight-to-fight what mechanics can be blocked by what abilities, and when to optimize effectiveness of certain cooldowns, but as long as there's lethal RNG in the picture, its all for naught.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-971042292611198110.post-86569596529705503652013-06-16T01:09:03.157-07:002013-06-16T01:09:03.157-07:00What a good topic for another post Shin! Tanks and...What a good topic for another post Shin! Tanks and their dps role (oh shit, we have to dps as well?) and comparison of all tanking classes. Many thanks!<br /><br />And you are right about Shadow tanks and their dps, however, operations at launch were not that strict with the enrage timers and when you had 4 dps pulling their weight, you didn't have to care about tanks' dps at all (not even talking about 16 mans).Anonymoushttps://www.blogger.com/profile/11478443829031036506noreply@blogger.comtag:blogger.com,1999:blog-971042292611198110.post-50295723463656932832013-06-15T17:39:21.550-07:002013-06-15T17:39:21.550-07:00Hehe, I remember at launch we had a Shadow tank in...Hehe, I remember at launch we had a Shadow tank in our guild who always said that Shadows were by far the best operations tanks due to having much higher dps than any of the other tanking classes (and apparently this was "well known" since beta), and that most high-end guilds would only take Shadows on hard mode operations. No idea how true that was, but it's interesting how perceptions differ. :)Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.com