Do we miss leap or
charge? This is something which is discussed every now and then, let
me share my view in a nutshell. All tanks should be provided with
some gap-closing abilities. And I'm saying they are. Vanguards have
Harpoon and
Storm, Jedi Knights have
Force Leap and
Guardian Leap,
Shadows have
Force Pull and
Force Speed! There we go, two gap-closing
abilities for each tanking class. Some say that Shadow tanks are the
most limited movement-wise and their basic argument is:
'Guardians can
leap, Vanguards can charge, but Shadows are screwed because Force
Speed is not a proper gap-closer. It's not just a click'n'hit
ability.'

I
agree, you don't just target the enemy and tadaaa, there you are.
Leaping or storming to your
enemy truly can be effective, especially during fights like Firebrand
& Stormcaller in the Explosive Conflict. However, if you learn to
rotate your camera, strafe and jump, Force Speed is a far more
flexible ability than Force Leap or Storm. There is a common
knowledge that you need to learn to handle a Shadow in order to be an
efficient tank – this applies here. You sometimes have to jump,
change direction, but you don't need to target
anything
to be able to rush
anywhere!
Force Speed is not limited by your sorroundings and you can still use
abilities while speeding. How comfortable it is to have Force Speed
during Kephess encounter in Terror from Beyond when you need to
cleanse yourself of the electric debuff. Additionally, Force
Leap/Storm cannot be used on targets in cover, not to mention that it
sometimes even messes up the bosses cast which might give those in
charge of interrupting a hard time (the cast occurs again in 3
seconds if interrupted by such an ability). Yet, Force Leap or Storm
can save you from falling in various occasions (SoA etc.) and offer a
direct path toward your target even through AoE without practically
'stepping into that AoE'. And, of course, PvP is a totally different
matter.
To
summarize, I'm not trying to prove Force Speed to be better than
Force Leap or Storm, I just wanted to point out that it definitely
can be treated as a proper gap-closing ability even though it
technically isn't. Feel free to question my statement, I'm always
happy to discuss any mechanic.
A
post focusing on survivability and cooldowns coming soon, until
then...